Craps seems like a complicated game because there are so many terms and slang for different bets. Learning the lingo can help you understand the game.
- 2-Way: Player betting one roll wager for himself AND the dealers.
- 3-Way Craps: A bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12.
- Aces: Betting that the next roll will be the total sum of 2. Also called Snake Eyes.
- Any Craps: A bet that the next roll will be 2, 3, or 12.
- Any Seven: A bet that the next roll will be 7.
- Big Red: Another word for seven. Players will not use the world seven at the table.
- Black: Dealer slang for $100 gaming chips which in most casinos are black.
- Bones: Another name for dice.
- Boxcars: Slang for the 12. Also called midnight.
- Boxman: Table supervisor who sits between the dealers and opposite the stickman.
- Box Numbers: These are the place bet numbers; 4-5-6-8-9-10.
- Boys or The Boys: Slang for the Dealers.
- Cold Dice: Expression used to describe the table when no one is making their point.
- Color In: What you say when cashing out smaller valued chips for larger valued chips when leaving the craps table.
- Come bet: A bet made after the point is established. It is exactly like a pass line bet.
- Come out roll: The first roll of the dice to establish a point.
- Comp: Complimentary or freebies provided to players based on their action.
- Crap Numbers: The numbers 2,3 and 12.
- Craps Check: Betting on any craps during the come out roll to hedge your pass line bet.
- Don't Come bet: A don't pass bet made after the point is established.
- Don't Pass bet: A bet that the shooter will not make his point.
- Double odds: An odds bet that is twice the size of the original pass/come bet. Some casinos offer higher odds.
- Eye in the Sky: Surveillance department or the cameras in the ceiling to watch the players and dealers.
- Front Line: Another name for a pass line bet.
- Garden: Slang for the field bet.
- George: A player who is a good tipper.
- Green: Dealer slang for $25 gaming chips which in most casinos are green.
- Hard Way: A bet on 4, 6, 8, or 10 that wins only if the dice roll as pairs; 2-2, 3-3, 4-4, 5-5.
- Hi-Lo: A one roll bet on 2 & 12
- Hi-Lo-Yo: A one roll bet on 2,12 & 11.
- Hop bet: A bet that the next roll will result in one particular combination of the dice, such as; 3-5. 2-2, 3-3, 4-4 etc.
- Horn bet: A bet that the next roll will be 2, 3, 11, or 12, made in multiples of 4, with one unit on each of the numbers.
- Horn High bet: A bet made in multiples of 5 with one unit on 3 of the horn numbers, and two units on the 'high' number (number 12).
- Hot Dice or Hot Table: When players are winning or a player is rolling a lot of numbers.
- Inside Numbers: Place bets on the numbers 5-6 -8-9
- Lay bet: A bet that a 7 will be rolled before the number you are placing (4,5,6,8,9, or 10) comes up.
- Lay-Out: The printed area on the felt where wagers can be placed.
- Lay Odds: After a point has been established an additional odds bet can be made that will win if the original don't pass bet wins.
- Little Joe: Slang for a pair of twos or Hard 4.
- Marker: The plastic disk used to mark the point. One side is printed “on” and the other “off”.
- Mark the Point: The dealer puts the Puck on the layout to indicate the point number.
- Midnight: Slang for the 12. Also called box cars.
- Natural: A seven or 11 thrown on the come out roll for a winning bet.
- One Roll Bet: A bet in craps that is one or lost in a single roll.
- Odds Bet: An additional wager made in addition to the pass line bet.
- Off: What you say to indicate that they are not active on the next roll of the dice.
- Off and On: Refers to the way that Dealers pays off COME BETS when a new come bet is the same number as one already established.
- On: This means that your bets are working or in action.
- Outside Numbers: Place bets on the 4-10 –5-9.
- Parlay: Adding your winnings to an original bet and wagering it all.
- Pass Line Bet: A wager made on the come out roll in which you are betting that the shooter will make the point.
- Place bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 is rolled.
- Point: The number established by the come out roll.
- Proposition Bet: A wager on one of the bets in the center of the layout.
- Right Better: A player with a bet on the pass line.
- Rack: The grooved rail where you keep your chips.
- Seven Out: Expression when a shooter rolls a seven before making their point thus losing the pass line bet.
- Shooter: The player rolling the dice.
- Snake Eyes: Slang for the number 2. Also called aces.
- Stickman: The dealer with the stick that pushed the dice to the shooter and calls the rolls.
- Toke: Another word for a tip.
- World Bet: A bet on the horn numbers along with any seven. (2-3-11-12)
- Wrong Bettor: A player betting against the shooter.
- Yo or Yo-leven: The word used for rolling an eleven so as to not confuse it with “seven.”
Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only. Even money Any bet that pays out at 1:1. F fever five A roll of 5, also called five fever free odds Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.
- Calculating craps odds and probability seems hard, but it's not as complicated as one might think. When calculating the probabilities of any gambling activity, the first thing one looks at is the number of potential outcomes. When rolling two six-sided dice, like you in a game of craps, there are 36 possible outcomes.
- An “odds bet” (i.e. “free odds bet”) is a type of craps bet (described in Part I) available to line bettors after the shooter establishes a point. The “odds in favor of” or the “odds against” an event are ways to measure how likely it is for that event to occur.
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Beginning gamblers often shy away from the craps table because the game looks complicated. It’s actually easy to play craps because the math keeps everyone honest. A rule of thumb to live by in any casino game is “the more they pay the less likely you are to win the bet”. Hence, there is no shame and a lot of wisdom in playing a conservative craps strategy. Here is a look at 12 secrets every craps player should learn to improve their game.
1. Why are Casino Dice Special?
Casinos use transparent dice because they hide no flaws. Opaque dice can be manufactured to varying standards and can hide balancing flaws. Unbalanced dice do not roll randomly.
And casinos replace their dice often. Casino dice have machine-tooled straight edges. These edges eventually wear down, accumulating imperfections. Imperfections add bias to rolls.
Casino dice are larger and straighter than board gaming dice because players must throw the dice so far on a craps table. The felt top and lining help the dice bounce more randomly than a smooth table top does.
So while you may be practicing your die throws at home, you’re not going to get the same action as at a casino, especially if you never replace your practice dice.
2. How the 5-Count System Works
Since 1994 craps players have debated whether the Captain’s 5-Count system is legit. This system tells you when to bet on a shooter other than yourself. Here are the 5 counts:
- Any point on the Come Out roll roll.
- Any good roll after the 1st Count roll.
- Any good roll after the 2nd Count roll.
- Any good roll after the 3rd Count roll.
- The first point rolled after the 4th Count roll.
You begin placing low bets on the shooter after he hits his 5th Count roll. If he never gets there then you never bet on that shooter. Never bet big on another shooter.
The 5-Count method reduces the number and size of bets you place on other shooters, thus reducing your overall risk. The downside of using the 5-Count method is that you watch more than play, but betting on a drunk guy to throw dice the way you want is a pretty risky bet.
3. You Can Stop the Game for a Dispute
Sometimes the dice roll funny, or maybe you’re not sure you were paid correctly. Before the dice are thrown again, if you are certain something is wrong, you can stop the game. You can ask the dealers to recount or reconsider or, if you disagree with their decisions, ask to speak to the pit boss. This is an option of last resort when you are sure you are right. Casinos want to keep the table in play and will work to resolve disputes quickly but they’ll also ask troublesome or argumentative players to leave.
![Craps Craps](/uploads/1/3/5/1/135122850/129852164.png)
Stopping play is a mix of courtesy, privilege, and right. It’s not a gambling strategy, at least not a winning one.
4. The More Bets You Place the Worse Your Chances of Winning
This is true in any table game, but some craps players love to place multiple bets. You’re taking on more risk, not spreading the risk, when you place several bets at the same time.
5. Know the Die Roll Probabilities
In a completely random game the chances of any given number on either die being rolled is 1 in 6. The chance of rolling any combination of numbers on the dice is 1 in 36. This “1 in 36” number can mislead you. There are only 11 possible values (2 through 12) that you can roll.
“7” is the most frequent die roll combination. There are 6 ways to roll a “7”. Some writers say there are three ways to roll a “7”: 1 and 6, 2 and 5, or 3 and 4. However, the math has to account for each die separately; hence, the probability of rolling a “7” in craps is 1 in 6.
In declining order of probability, the possible combinations in craps are:
- 7 (1 in 6)
- 6 or 8 (5 in 36)
- 5 or 9 (4 in 36)
- 4 or 10 (3 in 36)
- 3 or 11 (2 in 36)
- 2 or 12 (1 in 36)
6. The “Pass” Bet is More Likely to Pay on Come Out than the “Don’t Pass” Bet
Both Pass and Don’t Pass pay even money so you can bet either way. Still, when you look at the probability table above, the shooter has 8 chances in 36 of rolling 7 or 11 on the Come Out roll and 3 chances in 36 of rolling a 2 or 3. If you are just hoping to win on the Come Out roll, go with the “Pass” bet.
7. The 6 and 8 Points Pay the Most over Time
The 6:5 odds for the 6 and 8 points are the worst and the 2:1 odds for the 4 and 10 points are the best. But the probabilities are best for the 6 and 8 and worst for the 4 and 10.
The premium on a 6:5 payoff for 6 or 8 is 20% over your bet. The premium on a 3:2 payoff for a 5 or 9 is 50% of your bet. The premium on a 2:1 payoff for a 4 or 10 is 100% of your bet. In a perfect distribution of 36 die rolls your expected total premiums are:
- 5 * 20% = 100% (betting on 6 or 8)
- 4 * 50% = 200% (betting on 5 or 9)
- 3 * 100% = 300% (betting on 4 or 10)
Although the 300% ROI for 4/10 looks great there is a slight edge for 6/8 bettors. Because you are losing all those other bets, you lose the least amount of money with the 6/8 points. Note also that multiplying (bets + premiums) by expected wins across the board results in a 600% return. The distribution with the fewest losses is the way to bet.
8. The More Complicated Your Strategy the More Risk You Take
The more you have to think about where your money goes, the odds and probabilities, and when you can bet, the more likely you will make a mistake. High risk strategies pay off less often than low risk strategies. Most experts agree that the long, slow game works best in craps, especially for non-expert players. Keep your money on the Pass Line until you’re way ahead.
9. Avoid Hedge Bets
Ignore dealer calls for “any craps” bets. Your expected return declines your risk grows when you hedge bets. “Any craps” betting is a bet on a bet. This just adds conditions to your Pass Line bet. The strategic way to gamble is to minimize risk while maximizing potential return on bet. The house will drain your bankroll any way it can and hedge bets are a favored gimmick.
10. Use the Tower of Hanoi Method to Manage Your Betting
The Tower of Hanoi is a math puzzle about moving stacks of disks among three pegs. You can never place a disk on a smaller disk. The Tower of Hanoi rule assumes you are willing to lose everything in your bankroll. To conserve your money and manage risk, begin by making minimum bets. Increase your bets only when your bankroll is above its starting value.
Many craps players only risk 5% of their stakes on any bet. The 5% method works well enough but you’ll eventually run into the table minimum. The Tower of Hanoi method starts with the minimum bet as a floor, not 5%. As long as your bankroll is growing you can increase your bets toward the table maximum.
11. Never Return to Your Starting Stake
Let’s say your betting strategies have paid off enough that you have doubled your money. Once you reach that goal you should set a new floor. Walk away from the table if your stake drops to 150% of your original bankroll. This way you walk away a winner.
But there is another reason to do this. If you play any game too long you become tired, especially if you have been drinking. Your decision-making suffers when you are tired. Take “winner’s breaks” as often as possible so that you can give your brain a chance to rest.
12. The House Edge is not Determined by the Odds
Some gamblers assume the house loses more money on the basis of the odds on a given bet. It doesn’t work that way. The game is designed to pay about the same over time on any basic bet but to dilute your return with extra bets. In other words, the house edge is determined by the math behind the game. The odds are just what they are willing to pay you to maintain that edge over time.
Conclusion
Craps Rolling Odds
Craps is a fine game for any gambler who enjoys taking risks, but you do need to understand the game. Fortunately, craps is designed for players of all experience levels. You don’t have to play all the different types of bets. And isn’t it interesting that the best strategies favor beginner-level bets anyway?